SabreSquadron: Rules for Company-Level Miniatures Games from the Cold War to the Digital Age (2015)

ag.gameitem.AGID:
Playtime: 0
Min. Age: 12
Number of Players:
2 - 4
ag.gameitem.publisher:
(Self-Published)
Designers:
Nick Overland
Artists:
Unknown
Mechanics:
Measurement Movement,
Dice Rolling
Beschreibung
Sabresquadron is a set of rules for company-level wargaming from the Cold War to the Digital Age.
The rules are fast-moving and easy to pick up, and cover all the important factors including helicopters, guided missiles, the latest armours, engineering, drones and electronic warfare, through a set of robust and consistent mechanisms.
In a period that is awash with technology Sabresquadron represents the major elements but emphasises troop quality and the importance of the right tactics - the successful commander will use technology but not be a slave to it.
Although this is a mechanized era we don't forget the infantry so one can go to Goose Green with 2 Para as well as to 73 Easting with 2ACR, and there are specific rules for urban combat.
- Publisher blurb
Sabresquadron is a set of rules for company-level wargaming from the Cold War to the Digital Age.
The rules are fast-moving and easy to pick up, and cover all the important factors including helicopters, guided missiles, the latest armours, engineering, drones and electronic warfare, through a set of robust and consistent mechanisms.
In a period that is awash with technology Sabresquadron represents the major elements but emphasises troop quality and the importance of the right tactics - the successful commander will use technology but not be a slave to it.
Although this is a mechanized era we don't forget the infantry so one can go to Goose Green with 2 Para as well as to 73 Easting with 2ACR, and there are specific rules for urban combat.
- Publisher blurb
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-30 16:44:27.298